Wipe 101

I checked 140,000 kills: hardcore guilds raid for less time, not more

What 1,168 logging guilds actually do with their evenings — when they start, how long they stay, and why the semi-hardcore raid night is the longest one on the server.

In brief. I pulled every kill in the directory — 140,665 of them, across 1,168 active guilds — to see whether raiding "hardcore" means raiding longer. It does not. Hardcore guilds clear roughly the same number of bosses in a session as semi-hardcore ones and go home 27 minutes earlier. Everybody starts at about the same time, too: across all three tiers the median start varies by twenty minutes. The thing that separates the tiers is not hours. It is what happens inside them.

I went in expecting a nice clean ladder. Casual guilds raid a bit, semi-hardcore raid more, hardcore raid loads — that is the folk model, and it is what every recruitment post implies when it says "we're not hardcore, we only raid two nights".

The ladder is not there. Here is what is.

What did I actually measure?

Every boss kill the directory has seen between 20 February and 25 August 2026 — 140,665 kills from 1,168 guilds that are still active, spread across US and EU.

The guilds are sorted into casual, semi-hardcore and hardcore by what their logs show rather than by what they call themselves, which matters here because guilds are famously unreliable narrators about this. The classification is progression through the current tier plus kill speed against everyone else killing the same boss.

Two things I want to put at the top rather than bury, because they both limit what I can claim:

  • "Raid length" here means first kill to last kill in a report. Real raid nights are longer than my numbers — the trash, the wipes before the first boss falls, and the sad half hour after the last one are all invisible to me. So treat these as a floor, and as a fair comparison between guilds, not as the actual length of anyone's evening.
  • Kill speed is part of how a guild gets sorted into "hardcore" in the first place. So I cannot then turn round and announce that hardcore guilds kill things quickly, because I defined them that way. That would be circular and I would deserve to be told so. Everything below is about time, which is not part of the definition.

When do guilds actually start?

Just before 22:00 if you are in the US, just after 20:00 if you are in the EU — and it is remarkably tight around those.

Reading a raid night out of logs means reading it in UTC and squinting, because a realm's clock is not in the data. Medians across every guild with a night visible in two or more separate weeks:

RegionMedian start (UTC)Roughly, locallyNights measured
US01:57~22:00 Eastern497
EU18:08~20:10 Central European1,211

If you have ever wondered why every recruitment post you read seems to want you online at half nine, this is why. The whole server is doing the same thing.

Do hardcore guilds start earlier?

No — and the gap is so small it is basically noise. Twenty minutes in the US, twenty-eight in the EU, and not even in a consistent direction.

PaceUS median startEU median start
Casual01:57 UTC18:35 UTC
Semi-hardcore01:42 UTC18:07 UTC
Hardcore02:02 UTC18:15 UTC

In the US the hardcore guilds start latest of the three. That is not a finding about discipline, it is a finding about human beings: raid start times are set by when people get home from work and put children to bed, and ambition does not move that clock. You cannot out-hardcore a school run.

The one caveat is the EU casual row — 27 nights is a thin sample and I would not defend it to two decimal places. The semi and hardcore rows are 580 and 184 nights respectively and I will happily defend those.

So how long is a raid night?

About two hours of killing for a semi-hardcore guild, and an hour and a half for a hardcore one. Same bosses down, less time doing it.

PaceMedian sessionMedian killsSessionsGuilds
Semi-hardcore123 min106,518339
Hardcore96 min91,545233
Casual74 min43329

The semi-hardcore raid night is the longest one on the server. Not by a little — by 27 minutes, for one fewer boss.

Ignore the casual row for anything load-bearing. Thirty-three sessions from twenty-nine guilds is not a sample, it is an anecdote with a table cell, and it is small for a boring reason: to appear here at all a guild has to kill four bosses in one report, which is most of what "casual" means it does not do.

Why is the semi-hardcore night the longest?

Because it is the tier where the fights are still hard but the raid is not yet efficient, and both of those cost minutes. This is the part where I stop reporting and start speculating, so take it as a hypothesis rather than a result.

What I think is going on:

  • Semi-hardcore guilds are the ones doing actual progression. A hardcore guild on farm pulls the boss once and moves on. A guild at eight of eleven bosses is spending its evening on attempts nine, ten and eleven at the same thing, and attempts do not appear in my data as kills — only the eventual success does. The wipes are invisible but the clock is not.
  • Farm content gets fast, and hardcore guilds have more of it. Once you have cleared the tier, the tier becomes a speed run. That compresses everything.
  • Efficiency is a habit, not a schedule. The routed trash, the assignments that do not get re-explained, the three-minute boss briefing — these are the things that turn a 123-minute night into a 96-minute one, and none of them require raiding more.

The honest version: I can prove hardcore sessions are shorter. I cannot prove why from this data, because the wipes are not in it.

How many nights a week does everyone raid?

I genuinely cannot tell you, and anyone who does tell you from public logs is guessing. This is the number everybody wants and it is the one the data will not give up.

Raid nights are inferred from kills landing on the same weekday across separate weeks. That works fine for a guild that logs everything and gets ranked constantly. It falls apart for everyone else, because a guild that only appears in the rankings for its best kills looks exactly like a guild that raids once a week.

Of 1,168 active guilds, 1,133 have at least one readable raid night, but the distribution of how many is measuring how often guilds got ranked, not how often they raided. So the site does not use nights-per-week to classify anything, and neither will I. If a directory ever tells you confidently that the average guild raids 2.4 nights a week, ask it how it knows.

What does this mean if I am picking a guild?

Stop asking how many nights and start asking what time they finish. The hours are not where the difference lives, so the hours are not the useful question.

  • "Two nights a week" tells you almost nothing. Every tier is doing roughly the same clock. Two nights at a guild that stops on time is a completely different life from two nights at one that runs long "because we're close".
  • Ask what a normal Tuesday looks like end to end. Invite time, first pull, last pull, logout. The gap between the invite and the first pull is the single most diagnostic number in the whole conversation.
  • A shorter night is not a less serious guild. On this data it is very often a more organised one.
  • Cross-check what they tell you. A guild's own reports show when they actually started and how long they actually stayed, which is a different genre of information from a recruitment post. That is most of what the guild directory is for.

What does this mean if I run one?

Your lever is the 27 minutes, not the calendar. Adding a night is expensive and costs you people; getting the existing night tighter is free.

Where those minutes actually hide, roughly in order of how much I have personally wasted:

  1. Invite to first pull. If invites go out at the start time, you have already lost fifteen minutes. Invite fifteen minutes early and pull on the hour.
  2. Trash nobody routed. Work the path out once, write it down, stop rediscovering it.
  3. Re-explaining a farm boss. If it died last week, it does not need four minutes tonight.
  4. The consumables run. Nobody should be at the auction house after the invite has gone out. This is also the cheapest thing to fix, because it is gold rather than skill — and auditing a night will tell you exactly who is turning up without flasks, without enchants, or with a meta gem that was never switched on.

The dad guilds post makes this argument from first principles. This is the same argument with 140,000 kills behind it: the good short-hours guilds are not doing less. They are doing the same amount, faster, and going to bed.

The short version

  • 140,665 kills, 1,168 active guilds, February to August 2026.
  • Everybody starts at the same time. ~22:00 US Eastern, ~20:10 Central European, and pace moves it by twenty minutes at most.
  • Hardcore sessions are the shortest at 96 minutes; semi-hardcore are the longest at 123, for one extra boss.
  • The semi-hardcore night is the long one because that is where the progression is — but the wipes are invisible in this data, so that part is a hypothesis.
  • Nights per week is not measurable from public logs. Distrust anyone who quotes it.
  • If you run a guild, the invite-to-first-pull gap is where your evening is going.